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April 13, 2002

Game Waltz

About a week has elapsed since I last played Final Fantasy X. I got through Home after getting killed a couple of times, boarded an airship, and headed out to find Yuna. Then, whatta ya know, another boss monster to fight. Got killed on the airship, put the game away.

As an alternate, I resurrected Resident Evil, sorta to pay homage to my recent Asian Zombie musings. Once again, I had the experience of being slow. I had the original RE, without 'auto-aim', so I was constantly flailing with the controller trying to get a scope on the zombies and zombie doggies. Got chomped and killed numerous times. Then I was doing a search for hints on Gamefaqs.com and came across the mention of 'auto-aim'. Seems that in later versions of the game, you can set things so that pressing R1 will cause your character to auto lockon to a zombie so you are free to shoot.

A short trip to Fry's was rewarded by finding Resident Evil Director's Cut, Dual Shock Edition on the shelf cheap, so I bought it. Yesterday evening I tried it out. Same story, same setting, same artwork, but the controller layout was so much easier. And auto-aim saved my bacon several times. So I don't know if I'll be able to complete the game or not, but I'm certainly going to get farther.

As for FFX, I think I will try to get through the airship scenario once this weekend, time permitting. But I have to admit, it's more fun moving the story ahead than it is fighting ever bigger monsters. I wish there was an 'easy' setting so I could just waltz through that sort of thing and immerse myself into the storyline. Oh, well, can't have everything.

Posted by dpwakefield at April 13, 2002 02:45 PM