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October 20, 2004

Katamari Fumble-fingers

Except for the more deliberative RPGs and turn-based strategy games, video games almost all require two or more of:

This applies to platformers, action/adventure, fighting games, the list goes on. Unfortunately, I lack all three of these skills in spades. I'm undoubtedly the slowest on the trigger of any gamer around. Where the controller requires a light touch, I almost always peg the joystick all the way over. And get me in a fight with two or more enemies and my conscious decision making falls apart in a cascade of button jabbing. I can't help it.

So it should come as no surprise that I've stalled out on Katamari Damacy. I cannot for the life of me complete 'Build a Star 7'. I'm given 10 minutes to complete a katamari that's 6 meters wide. I've never been able to get above 4.5 meters. And I've tried a lot of times.

My friends who've seen me play know this about me, but some haven't really internalized it. Adam still tries to get me to play various flash games requiring coordination, and while he makes a nod to my awkwardness when talking up various games, he still keeps pointing me at the challenging stuff. Maybe when I tell him I got stuck 'making a star', he'll really understand what a clutz I am.

In the meantime, I'll be replaying the levels I can finish, trying to rope Kelly into playing versus mode, and conning her into using her young reflexes to overcome 'Build a Star 7', though it'll take practice, which for her is usually too much like work. I've read that '7' is one of the hardest levels, so if I can Tom Sawyer her into beating that one for me, I might be able to enjoy the following levels myself!

Posted by dpwakefield at October 20, 2004 09:41 PM