From: slybz@cc.usu.edu (Tanya Olsen) Date: 10 Aug 92 13:07:05 MDT Newsgroups: alt.pub.dragons-inn Subject: [KQ] Azzar [Warehouse] Finds the Path In article <1992Aug7.163653.29066@kakwa.ucs.ualberta.ca>, aaron@space.ualberta.ca (Aaron Humphrey) writes: > Then he put his arms out to examine the wall before him. A simple door, no > apparent tricks, opening inward. He turned back to the companions. "Well? > What are you waiting for?" > > Captain spoke up more sensibly. "Does anyone have a means of marking the > invisible path?" > As Colin marks the path and the Kron Questors hurry toward the door, Azzar takes off her backpack and starts rummaging through it. After several seconds, she comes up with an arrow. She spins the arrow and releases it, where it stays spinning, hovering about chest high. "Show us the fastest, safest path to the drug laboratory contained in this building," Azzar tells the arrow. The arrow stops spinning and comes to a halt pointing through the door that Maleiu had found. She puts her backpack on and hurries toward the door where Captain and the others are waiting impatiently. The arrow hovers right in front of her matching her speed. "I just thought we needed some extra help to get us through this maze! If anyone wants to have the arrow point elsewhere, let me know. I can change its direction 5 times before the magic breaks down." ------------- Lady Azzar of Bloodstone