From: kjc@apocalypse.org (Kelly J. Cooper)
Date: 9 Apr 1995 23:50:26 -0400
Newsgroups: alt.pub.dragons-inn
Subject: ADMIN:  Mage Guild FAQ

Hello and WELCOME to the Mage Guild!

This is an ADMIN post containing general information about the Mage
Guild and detailing updates and changes in the political/personal
scene.  It would probably be very useful for you to read if you plan
on having any interaction with the Guild.  I had planned to post this
on a semi-regular basis (every other week perhaps), with updates at
the beginning, but... It gets posted when I think of it.  Unless
people are interested in seeing it more often.  

Special Thanks to Steve Hutchison and the Dragon crew who helped tweak
this and get it into shape.  Last update: 4/9/95 (mostly editing
fixes, nothing new)

Anyway, on with the show...

			       BRIEFLY
			       _______

Requests having to do with using the Mage Guild:

	send mail to dragon@callisto.pas.rochester.edu
or
	send mail to kjc@asylum.sf.ca.us (I'm on dragon, so I'll get
					  the mail either way)

NPC = Non-Player Character (i.e. most of the Guild Mages)
PC = Player Character (a character owned & operated by a specific
     person) 

This post:
	BRIEFLY - Summary portion of the post you are currently reading
	BACKGROUND - ADMIN-style "who created what" description
	CHANGES - Summary of recent changes from various threads 
	CURRENT EVENTS - Ongoing stuff at the Guild
	POLITICS - The Guild as a Bureaucracy
	APPEARANCES - What the Guild looks like, how it's laid out
	THE PLAYERS - Thumbnail sketches of Guild members
	COMING SOON - In the queue under "To Do"
	CONCLUSION - Final comments

		 *                *                *

			      BACKGROUND
			      __________

The guild was originally just an obvious part of a magic town, but it
has gone through considerable evolution in the last couple of years.

Thomas Kettenring created the Guildmaster, Gwaliostrok, but didn't
have enough time to maintain the Guild.  Around that time, Alfvaen
(aka Aaron Humphrey) took over Guild maintenance and, along with
Bernie Hsiung, came up with the description of the Guild as well as
the ArchMages and their personalities.  Stephen Hutchison added detail
to the overall atmosphere of the Guild and augmented the development
of the NPCs Dasham and Urcohea.  Bernie also created the PC Nescie
y'Ridalen, the most recent ArchMage of Education and handled most of
the Guild responses when Alfvaen's net access drifted.  The Guild has
gone through considerable change during the [MG] (Mage Guild) and [MI]
(Moriarty Investigations) stories (sidebars involving the [R]
(Rameshan) and [Storm] threads), involving a LOT of folks at the Inn.

The Guild NPCs are now more or less in the hands of a small group of
writers -- mainly Steve Hutchison, Liralen Li, and Kelly J. Cooper
with input from the original writers listed above -- who can be
reached by sending mail to dragon@callisto.pas.rochester.edu

		 *                *                *

			       CHANGES
			       _______

YUP.  ArchMage of Security Urcohea, has been cleared of the charges
against him.  He was accused of having attempted to affect a guild
vote by introducing a clone of ...sage into a protected meeting.
During a party at the Lighthouse it was revealed that the clone was
the work of Iglyarch, a now-dead bad guy type.

Supreme ArchMage Dasham's aging condition (a side effect of a curse
placed on her by the previous ArchMage of Research, her mentor Verthax)
has been cured by Kardia Xvaramene (Liralen Li's character), a curse
breaker contracted by 'Raelf het ae 25.  Dasham has also been colonized
by nanogolems, a creation of 'Raelf's that work like magic nano-machines,
to give her extended life and regenerative powers.

Thorn, Archmage of Politics, has been thwarted behind-the-scenes in
a few of his plots, and has decided that since he cannot control the
current Supreme ArchMage the way he had planned, that he must now
begin trying to subvert the office until he can shift the actual power
of the Supreme down to the departments run by other ArchMages, where he
has planted his own agents.

The [MG] thread has effectively ended, with only a few side-effects of
the battle with MAR leftover to be taken care of... The notation [MG]
now symbolizes any interaction with the Mage Guild itself.

		 *                *                *

			    CURRENT EVENTS
			    ______________

...With the climax of the [MG] thread, Supreme ArchMage Delalle is
dead (for all intents and purposes) and Dasham, ArchMage of Research,
is temporarily acting Supreme ArchMage.  

ArchMage Nescie y'Ridalen is in a coma-like state of existence,
leaving the Education department in some chaos -- currently, Nescie's
second-in-command, a distracted young Mage named Charblon, is acting
ArchMage of Education.

Everybody else is just peachy.

                               POLITICS
                               ________

The Guild has been in a state of relative chaos for the past 20 years
-- after Delalle's withdrawal and the incident with the ArchLiche --
and extreme chaos for the past couple months with Delalle's
reappearance and his almost immediate death thereafter (among other
chaos-creating events).  So, some things slip through the cracks.
And, as with any large Bureaucracy (one of the archetypes, dontcha
know), it isn't necessarily difficult to get around the red tape -- so
long as you know who to ask and what to pay.  The Guild does maintain
a regular monitoring of Generica and environs, but the competent staff
members are overworked and under-appreciated, so a low level magical
disruption probably won't get you more than an Investigator, if that.
However, if the Investigator is hurt or comes under fire, you may find
yourself with Alpha Response Team jumping down your throat.  Along
those lines, anything loud or obviously against Guild Rules will also
get their attention and probably elicit a response team to check it
out.

They periodically do sweeps or send out agents to convince folks who
practice magic for profit to register themselves with the guild.  They
are not the Gestapo -- they don't hurt anyone.  They just make it
difficult for the individual to continue working without Guild
Registration.  There are obvious exceptions to this: workers of Magic
for good or evil (or neither) who can cloak their activities, or who
are considered too strong to be worth the Guild making a scene.

                             APPEARANCES
                             ___________

The main entrance of the Guild is on the West side and opens into a
large reception hall where a person wearing "psychedelic" glasses
(which grant magical truesight) observes and scans all who enter.
This person is usually male, and acts like the grumpy receptionist
at the entry to a museum or government building.

In addition, each entrance is watched by bound daemons, who are paying
off debts owed to various Guild members; these vary widely in terms of
attentiveness, job satisfaction, and general trustworthiness, but they
_will_ report any real dangers to the guild who come in by the doors.

There are four entrances to the Guild (forming one of the classical
architectural contructions for gathering power) at the four points
of the compass.  The building itself looks a little like an Escher
drawing, crossed with Big Governmental Architecture.

The front of the Guild opens onto the Arcade of Fountains, facing the
Great Library directly across the street.  Any of the entrances can be
set, in times of emergency, to automatically 'gate individuals
entering the Guild to a different entrance (for reasons of safety or
internal security).  The less commonly used North, South and East
gates are usually staffed by student Mages under ArchMage of Security
Urcohea.

Visitors with appointments are either directed or escorted to their
place of contact (depending upon how well known/trusted the visitor is).
Visitors can also _make_ appointments with anyone who has an office
at the Guild.

The secondary entrances are often short on Escorts, making them even
less popular.  When no Escort is available, the visitor is often
given directions to follow a "colored stripe."

To direct someone to a given area, the Guild has a color system --
variously colored stripes keyed to specific departments -- that are
normally invisible, but light up when activiated.  The receptionist
can trigger a guide stripe and let the visitor follow it to his or her
destination.  If the visitor strays away from the line, various alarms
will sound.  Visitors can activate the lines themselves by
concentrating on wanting to go to a specific department.  (This,
however, is not common knowledge.)

		 *                *                *

"I don't use drugs, my dreams are frightening enough." 
                                        --  M.C.Escher 

The interior of the Guild is much larger than it appears from the
outside.  Within, there are any number of pockets of space added on
and maintained by spells.  Gravity is often tied to the specific area,
making it somewhat subjective along the borders of these personalized
realities.

With this in mind, one may find that a large department is
consistently in the same place, but that one's normal access hallway
has disappeared and been replaced by something completely different.
Apprentices have been lost and never found again.  Those that survive
to Journeyman status know how to maneuver the halls and take care of
themselves.  The full Magi and ArchMagi generally don't bother
walking, preferring instead to use teleportation spells, or setting up
"jumper" points -- connected points in space for their own personal
transportation.  

                             THE PLAYERS
                             ___________

Thumbnail sketches for the Council of Archmagi, in alphabetical order:

...sage (Archmage Librarian) - albino dark elf PC, keeper of the
Library's (across the street from the Guild) Basement.  Has Guild
privileges (maintains all their general-use wards for them) and can
vote in Council decisions, but rarely does because he hates internal
politics.  There may be some prejudice on the part of certain members
of the Council since all the rest of the Archmagi are (were?)  human.
Private property of Pete Calvert (PCALVERT@ECONOMICS.ADELAIDE.EDU.AU)

Dasham (Archmage of Research; Temporary Supreme Archmage) - Very
smart.  Beautiful but bitchy.  Red hair, green eyes.  Has been in
charge of Research for last two centuries.  Very vain, and plans to
stay young forever, and may have recently finally achieved that dream.
Suffered a serious setback over twenty years ago when she uncovered
the Archliche, resulting in multiple deaths among many talented
Generican mages -- most mages don't trust her any more, but she
managed to keep her position regardless.  Also since then, Research
has been an extremely neglected and disparaged position.  As she is
the Senior Archmage, she's temporarily Acting Supreme Archmage until
the guild is back under control and stable enough to vote for a new
Supreme Archmage.  (The Supreme Archmage, Delalle, was murdered by
Mar, Servant of the Reaver'sChild -- see the [MG] (Mage Guild) and
[MI] (Moriarty Investigations) threads from the late winter through
summer of 1993).  [Character usually written by Steve Hutchison and/or 
Liralen Li]

Fauteuil (Archmage of Extraplanar Contacts) - Wispy grey hair, bowed
posture, dark but dispassionate eyes, appears to be in his 60's.
Serious and competent in as much as he choses to do.  He is one of
Thorn's flunkies and owes his position to Thorn's manipulations.
Thorn is using Fauteuil's office and abilities to perpetrate
interesting scams in other dimensions.  [Usually written by either
Steve Hutchison or Kelly J. Cooper]

Leonaco (Archmage of Magical Production) - Laconic, brooding,
pragmatic type.  Dark brown hair, dark brown and bushy eyebrows, hazel
eyes, rangy build.  Responsible for finding new and better ways to
create all those +1 swords, as well as using magic for construction et
al.  [Usually written by either Steve Hutchison or Kelly J. Cooper]

Rivy (Archmage of Bureaucracy) - Pretends that she's just a dizzy
blonde, but really she's much more.  Only Urcohea knows that behind
her bright blue eyes she's actually a match for Thorn in
underhandedness, although Dasham suspects it.  She is also Urcohea's
lover, but they try to keep this low-key.  [Usually written by Steve
Hutchison, Liralen Li or Kelly J. Cooper]

Thorn (Archmage of Politics) - Pleasant-looking, middle-aged man with
hard blue eyes.  Eloquent, convincing speaker on both personal and
group level.  Cunning and power-hungry.  Opportunist extraordinaire --
and makes his own opportunities whenever he can.  Clawed his way to
the top.  A steel fist in a velvet glove.  In charge of relations with
other Mage's Guilds on other planes and liaison with non-magical
political structures as well, like Generican Merchant's Council and
such.  Extremely interested in the power that goes with being the
Supreme ArchMage, has decided that the position itself is too visible
and vulnerable, so he has begun political maneuvers to turn it into
a figurehead.  [Usually written by Steve Hutchison]

Urcohea (Archmage of Internal Security) - A nice fellow, dry and
witty, but as hard as nails.  Doesn't appear to be much until he
begins to speak.  Medium height, brown hair, brown eyes, looks a bit
out of shape and easily underestimated.  But, underestimation is one
of his best weapons.  Well versed in current Council politics.  Was
pretty much in charge of the Guild, as Delalle's most trusted advisor,
during Delalle's seclusion.  With Delalle dead, he is a likely
candidate for Supreme Archmage, but doesn't want to gain it in an
unethical fashion.  [Usually written by either Steve Hutchison or
Alfvaen]

		 *                *                *

			     COMING SOON
			     ___________

	History of the Mage Guild

		 *                *                *

			      CONCLUSION
			      __________

Basically, the Guild does some really good things and the Guild does
some pretty bad things.  The characters within are generally NPC,
although Dasham is mostly handled by Liralen Li and Stephen Hutchison
while Urcohea is fronted by Stephen Hutchison and Alfvaen.  The Guild
is for general use, if you want to make reference to it, walk by it or
discuss it.  If you want direct character to character interaction,
PLEASE contact me or the Dragon list the right person will get in
touch with you.

It is possible to be a member of the Guild, at any level from
apprentice all the way to ArchMage.

---
Kelly J. Cooper
Writer for Jameson W. Walker 
Contact for the Generican Mage Guild
kjc@apocalypse.org


