Blocker

Directions

This game is played with two players: White and Black. Each player has 5 pieces which can be moved around the board according to certain rules. The board is 11 squares by 11.

Goal

There are two possibiliies to win the game.
  1. The player who advances his Godfather piece to the opposide row of the board wins.
  2. If a player finds himself in check and is unable to make a move to get himself out of check, the he looses.

Dynamics

The players take turns moving. On a players turn he must select one piece and move the piece at least once. Some pieces are allowed only one roll per turn, some are allowed (but not required) up to two rolls per turn, and others are allowed up to three rolls per turn. No piece may move more than 3 times in a turn. Pieces may not roll over or into a square that is occupied by another piece, neither of his own color nor of the opposite color. If a player has no legal roll available, i.e., none of his five pieces are movable into a position that leaves his Godfather free from attack, then the game is over and the player is declared the looser.

In the case of the Godfather piece, the instructions refer to a roll but literally it is a slide. Since the dimensions of the Godfather piece are 1x1x0, it is impossible to literally roll.

Pieces

Each player has five pieces, each is a 3-D rectangular solid, and each piece has different dimensions as given in the table below. For example, the piece called Flat (2x2x1), may roll either one or two times per turn. The Flat piece may roll North and then East, or South and then West, or simply West. Notice however, that a roll of North followed by East leaves the piece in a different state than East followed by North.

Pieces
NameVolumeDimensionsNumber of RollsDirectionsRestrictions
Fat82x2x2Exactly 1North, South, East, or West.
Flat42x2x1Either 1 or 2
Thin22x1x1
Frecher11x1x11, or 2, or 3
Godfather01x1x0Either 1 or 2North, Northeast, East, Southeast, South, Southwest, West, or Northwest.May move diagonally only unless the horiztonal and vertical components are not obstructed. E.g., northwest move is allowed only if either the square to the north or the square to the west is empty. See example

At the end of the turn, the Godfather may not remain under attack (in check). See also Rule-9, and Rule-11.

Check

Board

Initial places of pieces
col=     0  1  2  3  4  5  6  7  8  9 10
       +--+--+--+--+--+--+--+--+--+--+--+
row=10 |  |  |  |  |B4|b0|b1|b2|  |  |  |
       +--+--+--+--+  +--+--+  +--+--+--+
row= 9 |  |  |  |  |B4|B8 B8|b2|  |  |  |
       +--+--+--+--+--+     +--+--+--+--+
row= 8 |  |  |  |  |  |B8 B8|  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 7 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 6 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 5 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 4 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 3 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 2 |  |  |  |  |W8 W8|  |  |  |  |  |
       +--+--+--+--+     +--+--+--+--+--+
row= 1 |  |  |  |w2|W8 W8|W4|  |  |  |  |
       +--+--+--+  +--+--+  +--+--+--+--+
row= 0 |  |  |  |w2|w1|w0|W4|  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
col=     0  1  2  3  4  5  6  7  8  9 10

Each of pieces is displayed as a concatination of the plaeyer name w for white or b for black, followed by the volume representing the piece: 0, 1, 2, 4, or 8. You only see the x and y dimensions of the board. The z (out of the board) dimension is indicated by whether lower case or capital letters are used w and b represent z=1, while W and B represent z=2. E.g., W2 represents the piece whose volume is 2, 1x1x2 standing up vertically on the board.

Examples

Assume as the first move, white decides to move the piece W4. W is dispayed in capital signifying that it is standing with a height of 2. I.e., If the z-axis is coming out of the board toward you eye, the the piece has dimension dx=1, dy=2, dz=2. In this displayed board position W4 may roll to the east or to the north as its first roll. Suppose he decides to roll to the east. Here is what the board would look like.

Board State after W4 moved East
col=     0  1  2  3  4  5  6  7  8  9 10
       +--+--+--+--+--+--+--+--+--+--+--+
row=10 |  |  |  |  |B4|b0|b1|b2|  |  |  |
       +--+--+--+--+  +--+--+  +--+--+--+
row= 9 |  |  |  |  |B4|B8 B8|b2|  |  |  |
       +--+--+--+--+--+     +--+--+--+--+
row= 8 |  |  |  |  |  |B8 B8|  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 7 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 6 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 5 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 4 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 3 |  |  |  |  |  |  |  |  |  |  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
row= 2 |  |  |  |  |W8 W8|  |  |  |  |  |
       +--+--+--+--+     +--+--+--+--+--+
row= 1 |  |  |  |w2|W8 W8|  |w4 w4|  |  |
       +--+--+--+  +--+--+  +     +--+--+
row= 0 |  |  |  |w2|w1|w0|  |w4 w4|  |  |
       +--+--+--+--+--+--+--+--+--+--+--+
col=     0  1  2  3  4  5  6  7  8  9 10

The pieces is now displayed in lower-case letters signifying that its z-dimension is dz=1.

From this position the piece is allowed to move either East or North, but not back West in the direction he came from (See rule Rule-1).

See some other examples of the way various pieces can move.

The ASCII Interface

By default the human plays white and the computer plays black. You can make a move by first entering the digit signifiying the volume of the piece to move, e.g., the 8 key signifies the piece of volume 8, then entering the direction of transit as one or two letters, e.g., n, s, nw, etc. If the piece is allowed to move again, you will be promted to enter another direction. If you do not want to continue, simply enter i for identity.

The interface does not allow you to make a move which is illegal for any reason.

Explicit Rules

Rule-1
A piece combination may not contain a direction and its inverse. E.g. No piece is allowed to move North and South in the same turn.
Rule-2
A player is not allowed to pass. I.e., The board cannot be in the same state at the end of the turn as it was at the beginning of the turn.
Rule-3
The Godfather, Flat, and Thin pieces may move 1, or 2 times per turn.
Rule-4
The Frecher piece may move 1, 2, or 3 times per turn.
Rule-5
The Fat piece may move only 1 time per turn.
Rule-6
A player must move exactly one piece per turn. He may not move more than one piece, and he may not move less than one piece.
Rule-7
A player may not make any move that puts his Godfather under attack. He may not move his Godfather directly into attack. Niether may he move any other piece that puts his Godfather under attack
Rule-8 - corollary to Rule-7
Both Godfathers may not be in check at the same time. You make not make a move that puts your opponent into check if it also puts your own Godfather in check.
Rule-9
The Godfather may not move diagonally between two pieces that are stading corner-to-corner. See the example.
Rule-10
No piece is allowed to move more than 3 times in one turn.
Rule-11
On a move of multiple rolls (2 or 3 rolls) that one of the intermediate positions places the Godfather in check as long as the final position reaches does not leave him in check.

Questions About Confusing Points

A piece that normally moves twice, how can I specify to move him only once in a given turn?
If you want to move the Frecher once rather than three times, enter 1 to select the Frecher, then enter n for example to specify North, then enter i to specify Identity. You must enter 3 directions but the latter 1 or two directions may be i which as the effect of moving him only once.